In Tracking Mode, which you activate using 7, the camera is fixed in place, independent of your plane. There are no motion commands in Tracking Mode. The camera will automatically tilt, pan, and roll to keep your aircraft in the center of the frame. Use Free Mode to set the camera in the location you like (on the surface or floating in midair – it doesn’t matter ), then sit back and watch. Tracking Mode has many uses, one of the best of which is for setting up a “Reverse Tactical” view from any stationary target.
GRAPHICS DETAIL LEVELS Pressing 9 at any time during a mission calls up the Detail Levels Control Screen. (The action pauses as long as you are on this screen.) You can use the options on this screen to modify the level of detail in which many of the parts of 1942 THE PACIFIC AIR WAR are displayed. All of these options default to their highest or “On” settings. The current settings are represented by example in the screen displayed to the right of the buttons. In brief, the options are:
Planes Aircraft detail can be switched from low to high detail. When in low detail, all aircraft will be in polygonal form. Clouds Cloud graphics come in three varieties. At the lowest setting, there are no individual clouds, and an overcast cloud cover appears all white (from above or below). The medium setting has the same overcast, but also includes polygonal individual clouds. The highest setting includes a detailed cloud cover, polygonal cumulus puffs, and subtle cirrostratus wisps. Of course, whether or not any clouds are visible at all will depend on the weather. Ships There are three levels of detail for displaying ships.
Waves Choose whether or not waves should be displayed on the surface of the water. No waves is the lower detail setting. Wakes Choose whether or not the wakes of ships should be displayed. The length of a ship’s wake is proportional to its speed. No wakes is the lower detail setting. Stars During a mission that involves night flying, you can decide how the stars are displayed. No stars at all is the lowest detail level. The medium detail stars are the familiar twinkling points. High detail stars are the same as medium, except that they are subject to realistic blurring effects when you execute a maneuver. Land The land, mostly islands, is displayed in one of three ways. The simplest level of detail is basic, polygonal land. Next come smoother, Gouraudshaded land masses. Third and most detailed are the completely texturemapped islands. Sprites Set whether or not the sprite graphics are displayed. Sprite graphics include some of the not-quite-essential bits like explosions and splashes. No sprites is the lower detail setting. Visibility You can adjust the current visibility to be as low as 18 and as high as 34 miles. At higher visibilities, you and the other pilots can see farther and, therefore, see more. At lower visibilities, the frame rate should increase.
Whenever you left-click on the button for one of these options, that option changes to its next setting. For those options which are not toggles, clicking on the highest setting will cycle back to the lowest. Every setting change is immediately reflected in the example screen, so that you know what you’re getting when you return to the mission. Keep in mind that the more detailed the graphics are when you play (i.e., the higher each of the settings), the slower your screen refresh rate (frame rate) will become. If your frame rate gets too low and the game becomes bogged down or “chunky”, you might want to lower the detail levels until you get a more satisfactory, smoother display. When you are finished, left-click on the Return to Mission button to return to the view from which you pressed 9.